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Momento Camera

Assignment:

Modell product of choise. Main focus on texturing, using tiles materials only.

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Process, Details and Learnings

Software

Blender

Photoshop

Davinci resolve

References

Skärmbild 2026-05-09 215359.png

References from @designburger on instagram.

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Modelling and texturing

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This assignment focused on creating good quad topology. I learned how to make space in the mesh for different camera parts. Most of the modeling was done using looptools to create the various components.

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One part of the camera was created using a Boolean modifier, and a Bevel shader node was used to improve the edge shading.

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Light and Animation

I spent a total of 8 hours creating both the lighting setup and the animation.

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I wanted the film to have two different visual identities. One side focuses on traditional product visualization, showcasing the model, textures, and technical details of the camera. The other side adds a more subtle visual progression, where connected moments help tie the scenes together and give the project a cohesive flow.​

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