Momento Camera
Assignment:
Modell product of choise. Main focus on texturing, using tiles materials only.









Process, Details and Learnings
Software
Blender
Photoshop
Davinci resolve
References

References from @designburger on instagram.

Modelling and texturing

This assignment focused on creating good quad topology. I learned how to make space in the mesh for different camera parts. Most of the modeling was done using looptools to create the various components.
One part of the camera was created using a Boolean modifier, and a Bevel shader node was used to improve the edge shading.

Light and Animation

I spent a total of 8 hours creating both the lighting setup and the animation.
I wanted the film to have two different visual identities. One side focuses on traditional product visualization, showcasing the model, textures, and technical details of the camera. The other side adds a more subtle visual progression, where connected moments help tie the scenes together and give the project a cohesive flow.
