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Steinway and Sons
Grand Piano

Assignment:

Creating a technical visualisation video.

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Process, Details and Learnings

Software

Blender

Autodesk fusion

Photoshop

Davinci resolve

Vision

Showcasing the making of a grand piano through contrasting environments, moving from rough industrial workstations to precise, elegant craftsmanship.

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Challenges

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I quickly realized there were very few piano models or piano parts available to download, so all objects were modeled by me.

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I found inspiration in a tutorial by Jonathan Lindgren on Instagram. Unfortunately, the process he used in Cinema 4D was not directly transferable to Blender, so I had to rethink the scene and simplify the chopped wood effect. I used a subdivided cube as a boolean object, while the wood base was created in Autodesk Fusion to achieve clean beveled edges as the wood was “cut away.”

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This process helped me better understand Blender’s workflow and limitations, particularly the strengths and challenges of using boolean modifiers.

Learning key-points

This project became a very valuable learning experience, both technically and creatively. It was highly stressful, with many competing ideas and directions as I tried to shape my vision. I explored various concepts, environments, and components throughout the process. Working through this level of uncertainty and pressure became the key lesson: to push through stress and ambiguity, and continue developing and refining the project even when the direction felt unclear.

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